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A lovely game that wears its inspiration on its sleeve. The soundtrack to the fights is excellent. I'm thorougly stuck on the final boss, but I got to the first interlude and it gets props for what it's doing there. I just wish it had checkpoints like the battle that is its distant ancestor, haha.

Probably a bit of a long shot by commenting here, but hopefully someone sees this and can help me out! I've gotten all the ghosts except for the one in the tunnels. I don't even know where the tunnels are for that matter. I thought the house with the chalk drawings might have something to do with it (since its the only location that doesn't seem to have a gameplay function yet) but I don't see any way of interacting with the stuff in there or stuff in any other map. Any ideas where I'm supposed to be looking for the way forward?

Yep, it's the place with the chalk drawings. Something there is interactable - in a strict order. Create one continuous path.

yeah i forgot to edit this comment but i was able to figure it out! i swear i interacted with the floor thingies before but nothing happened. must not have been standing in the exact right spot though. thanks for replying anyway!

so cool

(+2)

Thoroughly enjoyable game, excellent music and sufficient difficulty for a fun play experience. Very satisfying final boss fight and end to the game.

(+1)

Nice like NES visual!

(+1)

Fun puzzles and an unfolding story, tied together with brilliant music! What more can you literally ask for???

PuzzlesFun and challenging
StoryIntricate and unique
MusicBeautiful
GameSolid
(+2)

Fascinating and enjoyable game! Particularly loved the music. Man, when I beat that final boss fight I was elated beyond belief lmao