i created an account just so i could leave a comment praising this game, what and incredibly creative style of gameplay, it gave the same satisfaction as i had playing the roottrees are dead and left me wanting more and i can't wait for the release on steam!!! incredibly immersive and well writtne story and SO MUCH FUN to play I can't believe how much i connected with the characters, cannot give enough praise!! <3
I made this account just comment that this game is so incredibly written. Genuinely moved to tears. It's a free game, it could just be a fun exploration of a fun deduction mechanic, but it's a devastating exploration of grief. Thank you so much for making this!
Phenomenal game that is better than a lot I have played before.... and for free?? Will absolutely buy the game again on steam when it comes out because my GOD this was absolutely fantastic!
I've completed the 'ACT II", but I have a problem now, that I can't open the website anymore. Actually, I can open it, but when I click 'continue', it just shows a blank page.
I don't know why I can't apply to you. If you can see here and fix this bug, it will be great.
hey idk if you're aware of this, but type help is #2 in the all time rankings of the interactive fiction database (IFDB) out of thousands of games across several decades, and also swept the IFDB 2025 awards. the intfic community is absolutely enamored by type help. you can read some reviews on its ifdb page. i really hope someone's told you this already because if i were in your position i'd be frothing at the mouth (positive) about it.
It's a really great game, with innovative gameplay that works perfectly alongside an engaging story. The only flaw, perhaps, is that it’s too perfect: you can guess the names almost immediately and understand the whole plot shortly after, so you end up playing on autopilot. The final reward isn’t as substantial as the one you get at the beginning of the game (partly because, by the end, you’re just filling in the initial gaps, which aren’t that relevant to the plot).
Type-Help's Progress Tracker Tool: I’ve built a helper tool https://www.qidiantu.com/type-help-help.html that visually displays your current game progress—no more manual spreadsheets!
It automatically syncs your progress if you play on my site.
Alternatively, you can manually upload your save file to see your stats.
I hope these tools make your journey in TypeHelp even better. Enjoy!
[WARNING] DO NOT click outside the Autoload dialog—it will ERASE your TypeHelp save! (+ Fix)
Hi ,William,
I'm writing to report a bug I encountered in TypeHelp, along with a code fix I've implemented.
The Issue:
When returning to the game after a previous session, the "Autoload" prompt correctly appears, asking the user whether to load their auto-save or start from scratch. However, if the user accidentally clicks or taps on the background outside of the prompt dialog, the game defaults to starting from scratch. This completely erases the user's existing save data without their explicit confirmation.
The Fix:
I have modified the logic to prevent the background click from dismissing the prompt and wiping the save. Here is the updated code:
/* Manage the dialog overlay behavior to prevent accidental closing of Autoload prompt */
$(document).on(':dialogopened', function (ev) {
var $overlay = $('#ui-overlay');
if ($('#ui-dialog-body').hasClass('autoload')) {
/* Autoload: prevent closing by clicking the overlay */
$overlay.removeClass('ui-close');
} else {
/* Other dialogs: ensure the overlay can close the dialog (idempotent) */
$overlay.addClass('ui-close');
}
});
I have already deployed and tested this fix on my end. You can see it running live here:
I truly admire the clever and exquisite design of your game. My hope is that by providing this translation, more Chinese-speaking players will be able to experience and enjoy your wonderful work. Please let me know if it might be possible to merge this localization into the official release of the game.
Furthermore, if you ever need help with Chinese localization for any of your new or upcoming games, I would be more than happy to contribute and help out.
Thank you for your time and for creating such a fantastic game!
WONDERFUL! A MASTERPIECE OF STORYTELLING! KEPT ME STARING FOR SIX HOURS! It's beautiful, really. I had to use the hints to get the rest - my brain was too tired: https://dfabulich.github.io/type-help-hints.html
A brilliant mechanic combined with a well-written story, making for an incredible game. Finding each new scene was exhilarating, and hit those same satisfying notes as Return of the Obra Dinn and The Roottrees Are Dead. A testament to what can be achieved using only a text prompt. I can't wait for the Steam release.
That said, the ending fell a bit flat for me. The buildup of the last few scenes was great, but I got stuck finding the very last one. I felt a bit unsatisfied figuring out everything myself, but having to resort to hints from others to get the credits.
Spoilers (ROT13): V arrqrq n uvag gb svther bhg Xng qvrq orsber Wbua. Vg znxrf frafr va uvaqfvtug, fb gung'f ba zr. Ohg V jbhyq arire unir sbhaq gur qernz frdhrapr jvgubhg fbzrbar gryyvat zr. Vg nyfb gbbx zr na rzoneenffvat nzbhag bs gvzr gb purpx gur vaobk naq svaq gur svany zrffntr. Va zl qrsrafr: gur vaobk jnf bayl hfrq bapr orsber, ng gur irel fgneg bs gur tnzr. V ubcr gung'f svkrq va gur Fgrnz irefvba jvgu fbzr fbeg bs abgvsvpngvba.
If I had to nitpick: some of the characters felt too similar to me. It took me a while to remember them all. The writing could be improved by giving them more of a unique voice, like little word choices that give them a bit more character. Of course, adding portraits and voice actors in the Steam version will also help.
This is great, I love how fun it is to figure out new files. And go back and read the old ones once you have more context, and people's names filled in. There's more depth to each conversation than initially meets the eye.
Beautiful work! It took me a couple of hours with a break in between. A couple tips that I used to keep things moving, keeping spoilers out of it:
- If there's no obvious places to continue, try going through each person and making sure you know where they are every hour. There are some early ones you won't get for a while, but it's useful for finding places to poke at.
- If you know some of the people in a scene but not all of them (so you don't have the full file name), process of elimination is your friend. People only show up once at any given time, so who isn't already accounted for in that slot? There were a couple where I got it down to just a couple possibilities and guess-and-checked those, which probably isn't the ideal way but it worked for me.
- The references are very useful, although there are some where it's not clear for a while what they're referring to.
ROT13 spoilers:
Vg gbbx zr n juvyr gb svaq guvatf yvxr gur Rqqvr naq Znegun fprar nsgre Rir'f qrngu (hfvat anzrf fb gung vg'f fpenzoyrq ol ebg13 fvapr ahzoref nera'g) naq gur svefg fprar jvgu Gbal naq Uryra orpnhfr vg gbbx zr n juvyr gb abgvpr gur ersreraprf gb gubfr va yngre pbairefngvbaf qvqa'g qrfpevor guvatf V'q nyernql frra (rfc gur ynggre).
Vg nyfb gbbx zr jnl gbb ybat gb svaq gur irel ynfg guvat. V'q svtherq bhg gung Wbua qvqa'g frrz gb erzrzore hagvy gur irel raq bs uvf ynfg nggvp fprar naq unq svtherq bhg gung Xngr zhfg unir qvrq orgjrra gur pnyy naq gung, ohg V pbhyqa'g svther bhg ubj gb svaq gur npghny fprar. V gubhtug vg zvtug or fghpx oruvaq gur unatzna pbzznaq ohg jura nyy ibjryf snvyrq ba gung V ernyvmrq vg jnfa'g. (Vf gur unatzna npghnyyl fbyinoyr orfvqrf vgf ebyr va gur raq perqvgf?)
V svanyyl svtherq vg bhg ol ernyvmvat gurer unq gb or n ernfba gung Wbua'f nggvp fprar naq gur sbyybjvat rageljnl fprarf jrer frcnengrq (fb gung Xngr pna qvr ng gvzr gjragl-svir naq Wbua qvrf ng gjragl-fvk), naq gura vg gbbx zr n yvggyr gb erzrzore gur ybpngvba jnf zragvbarq naq obyqrq (juvpu V unq npghnyyl gubhtug jnf bqq jura V svefg ernq vg) naq gung jnf rabhtu gb svther vg bhg.
The game is so well designed and developed, both in the story itself and how it unveils. I fell for it at the first glance, and it proved even beyond my expectations! The note system was seldom used and could not support connections between notes, so I just tried to memorize and deduce everything through the titling system and my brain. Nevertheless, really thanks to the author for making such an intriguing game!
Type Help has won the "Outstanding Game of the Year" award in the 2025 IFDB Awards! https://intfiction.org/t/results-of-the-2025-ifdb-awards/79012 It also won "Outstanding Game over 2 hours", "Outstanding Puzzle Design", "Outstanding Mystery Game", and tied for "Outstanding Plot".
On top of a brilliantly designed mystery, this is also a haunting horror and tragedy! Both the deduction game and the story are amazing. This got me completely hooked.
One thing I noticed: Gur punva vf pnyyrq n 'punva' sbe n ernfba: vg fher frrzf yvxr vg qbrfa'g fcernq 'yngrenyyl'. Rirel gvzr gung fbzrbar qvrf, vg'f orpnhfr gurl erzrzorerq gur cerivbhf crefba va yvar fcrpvsvpnyyl -- abg whfg "fbzrbar jub qvrq bs gur phefr", fcrpvsvpnyyl gur cerivbhf crefba va gur punva.
Replaying in advance of the Steam launch! And I noticed something that might be a bug? Right at the very start, when I open 26-EN-1 for the first time, it says it's been saved to my list. But when I go to 'list', it's not there.
Loved this game so so much. I never cry at games but I welled up at this one. If you like mysteries at all you WILL love this. The format is so innovative and fun and it’s all just brilliant.
Just remarkable. A text based game that HAS to be text based. The exhilaration of finding those last pages is phenomenal, a concentrated version of the "ah ha!" moment that fuels these types of puzzle games. So excited this game will live on in a new format. If you're thinking "I'll just wait for the Steam version" ...don't! Play this one in this form- it's an entirely unique experience. And then play the Steam version when it comes out, I know I will.
I had to make an account just to leave my praise here. What an absolutely incredible game! I had to use a guide for the end, but I absolutely adored playing through this. I will be recommending this (or the upcoming remaster) to anyone who will listen to me for the foreseeable future!
Well, damn. That was... not what I expected, I suppose. Far better. Hell of a medium to do it through, too. I don't think anything else could have worked. A profound experience, and an easy recommendation to my circle.
I love your game (I played and commented on it... ages ago), but I just saw you're adding translations (as a fan effort, I presume?) I'd love to bring your game to the Spanish community if you're interested :)
Truly a phenomenal game, beautiful and engaging and haunting. The connections were a helpful nudge without being overly obvious, and the story built out so effectively. Thematic and extremely enjoyable. 10/10
I have spent far too much time on this and holy cow this was so much fun and incredible!! Tracking the movements throughout the house, figuring out how it's all connected, god this was amazing. It happened so subtly at first that I hardly noticed because everyone is a stranger at the beginning. Just awesome. Amazing storytelling
absolutely amazing, fully deserving of standing alongside its inspirations imo. slowly realizing what was going on, picking up on patterns and right up until the end seeing a major clue i missed felt so satisfying. this game hooked me in minutes and had me obsessed for days. im a sucker for these kinds of information-progression games like obra dinn, tunic, outer wilds etc so this felt targeted right for me. fantastic
Great game 15/10. I'm more of a twitchy gamer (ARPG/FPS) but this game blew me out of the water. If you're having trouble keeping track of the information, imo instead of using notes, it's better to retitle some things so you can easily place clues where they go in the timeline.
I LOVED THIS GAME. THIS WAS SUCH A BEAUTIFULLY ELEGANT MYSTERY DESIGN.
As the revelations came, i felt genuine chills from the eeriness of it all. I entered a total fervor, similar to the narrator. I needed to solve it all and I even started taking my own notes on the side. I poured over every detail to figure out the narrator's final hypothesis and it was so satisfying to unravel.
Beautiful, beautiful game. Also found the Hangman puzzle ominous at first, but by the end, it became sincerely sad and noble. Cannot glaze this game enough; from its writing, creativity, and overall design of the story layout.
Started playing an hour before my bedtime and ended up rawdogging the entire game in a single session. Took me about 10 hours and now my brain is megafried but it was all worth it.
I even created an itch.io account solely to express how much I loved this. 11/10
Played this with a friend, it took us a while. Mostly because we couldn't play too long or too often. We just finished and we really enjoyed it. It was exciting and sometimes annoying. But we made a good system with writing down possible scenes from references and we made a spreadsheet to keep track of where, when and who died. We also made a sheet where we filled in each person for each scene to make sure we were keeping track of where they were. All in all such a fun experience and even though we now know what happens, we will still play the remaster when it comes out!
spent about 2 hours on it, got stuck as hell. Game is cool but I can't keep my notes in check and whilst the naming structure is pretty brilliant I couldn't keep track of all information effectively. skill issue i guess.
The thing that saved me was a physical pen and paper chart that I drew out with the character names listed on the left hand column and the scene numbers listed at the top. That way, whenever I found a new file, I went to the scene number and wrote the room abbreviation beside each person that was present during the scene. This helped me more clearly visualize who still needed to be accounted for and during what moments. Maybe a little extra, but it made the experience less stressful and really fun!
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Is it possible that the remaster will come out somewhere besides Steam? GOG or Itch.io?
i created an account just so i could leave a comment praising this game, what and incredibly creative style of gameplay, it gave the same satisfaction as i had playing the roottrees are dead and left me wanting more and i can't wait for the release on steam!!! incredibly immersive and well writtne story and SO MUCH FUN to play I can't believe how much i connected with the characters, cannot give enough praise!! <3
I made this account just comment that this game is so incredibly written. Genuinely moved to tears. It's a free game, it could just be a fun exploration of a fun deduction mechanic, but it's a devastating exploration of grief. Thank you so much for making this!
Phenomenal game that is better than a lot I have played before.... and for free?? Will absolutely buy the game again on steam when it comes out because my GOD this was absolutely fantastic!
v guvax v'ir haqrefgbbq jul wbua qvqa'g qvr hagvy nsgre xngurevar... ohg jul qbrf @ abg vapyhqr wbua va gur punva nsgre xngurevar? qvq ur fubbg uvzfrys be fbzrguvat?
gur sbetrggvat phefr qvqa'g trg uvz. ur xvyyrq uvzfrys orpnhfr ur pbhyqa'g erzrzore gur vqragvgvrf bs gur pbecfrf ur sbhaq naq gubhtug ur xvyyrq gurz
Hi Qidiantu,
Thank you for your translation. Because of your work, I can finally enjoy it in Chinese. (The web is: https://www.qidiantu.com/type-help-help.html )
I've completed the 'ACT II", but I have a problem now, that I can't open the website anymore. Actually, I can open it, but when I click 'continue', it just shows a blank page.
I don't know why I can't apply to you. If you can see here and fix this bug, it will be great.
Regards,
Aug_1Wy
Are you on your phone or a computer?
I suggest you try F5 or Ctrl F5 when you met the blank page, and wait several seconds.
If you would like to have more timely communication, you can find me on my WeChat : qidiantu
Wonderful game. Scene Title feature especially fun. Some of my favorites [SPOILERS]
01 - In Which Everyone Forgets Rupert's Birthday
04 - Let the Bottles Hit the Floor
07 - In Which Thornton Becomes a Who
14 - In Which Victoria's Conception Becomes Immaculate
18 - In Which Oswald Is Doing Just Fine Thanks
hey idk if you're aware of this, but type help is #2 in the all time rankings of the interactive fiction database (IFDB) out of thousands of games across several decades, and also swept the IFDB 2025 awards. the intfic community is absolutely enamored by type help. you can read some reviews on its ifdb page. i really hope someone's told you this already because if i were in your position i'd be frothing at the mouth (positive) about it.
It's a really great game, with innovative gameplay that works perfectly alongside an engaging story. The only flaw, perhaps, is that it’s too perfect: you can guess the names almost immediately and understand the whole plot shortly after, so you end up playing on autopilot. The final reward isn’t as substantial as the one you get at the beginning of the game (partly because, by the end, you’re just filling in the initial gaps, which aren’t that relevant to the plot).
I hope these tools make your journey in TypeHelp even better. Enjoy!
[WARNING] DO NOT click outside the Autoload dialog—it will ERASE your TypeHelp save! (+ Fix)
Hi ,William,
I'm writing to report a bug I encountered in TypeHelp, along with a code fix I've implemented.
The Issue:
When returning to the game after a previous session, the "Autoload" prompt correctly appears, asking the user whether to load their auto-save or start from scratch. However, if the user accidentally clicks or taps on the background outside of the prompt dialog, the game defaults to starting from scratch. This completely erases the user's existing save data without their explicit confirmation.
The Fix:
I have modified the logic to prevent the background click from dismissing the prompt and wiping the save. Here is the updated code:
/* Manage the dialog overlay behavior to prevent accidental closing of Autoload prompt */
$(document).on(':dialogopened', function (ev) {
var $overlay = $('#ui-overlay');
if ($('#ui-dialog-body').hasClass('autoload')) {
/* Autoload: prevent closing by clicking the overlay */
$overlay.removeClass('ui-close');
} else {
/* Other dialogs: ensure the overlay can close the dialog (idempotent) */
$overlay.addClass('ui-close');
}
});
I have already deployed and tested this fix on my end. You can see it running live here:
https://www.qidiantu.com/type-help.html
I hope this helps improve the game! Please let me know if you need any further details.
Best regards,
Qidiantu.com
Chinese Localization for "Type Help"
Hi, William,
I am writing to share that I have created a Chinese localization for your game, "Type Help". Which is located at https://www.qidiantu.com/type-help.html
I truly admire the clever and exquisite design of your game. My hope is that by providing this translation, more Chinese-speaking players will be able to experience and enjoy your wonderful work. Please let me know if it might be possible to merge this localization into the official release of the game.
Furthermore, if you ever need help with Chinese localization for any of your new or upcoming games, I would be more than happy to contribute and help out.
Thank you for your time and for creating such a fantastic game!
(spoilers! CS22) "Ckz E dkla pdeo skngo" DAHHK???? WJZ PDA DWJCIWJ???? E'I OKNNU IU XAJABWYPKN KB GJKSHAZCA XQP AEPDAN PDA PDQJZANYHWL CKP UKQ KN UKQ CKP UKQNOAHB!
WONDERFUL! A MASTERPIECE OF STORYTELLING! KEPT ME STARING FOR SIX HOURS! It's beautiful, really. I had to use the hints to get the rest - my brain was too tired: https://dfabulich.github.io/type-help-hints.html
m xlmro mx aew fsxl. li tvsfefpc lyrk lmqwipj gsrwmhivmrk csy kix xli ewgmm evx sj xli wxmgo jmkyvi amxl xli @ jsv e lieh lerkmrk alir csy fiex xli keqi erh alir errmi omppih livwipj, rs sri viqiqfivih liv ibgitx jsv liv qsq, als epws hmih erh aew jsvksxxir. pdana'o whok 00-znawi, sdeyd eo lnkxwxhu w jkpa bnki pda yqnoa epoahb pnuejc pk gehh sdkaran oaao ep
Oooh that clears up some things for me, thanks dude 👍✨️✨️✨️
(spoilers) v fgnegrq haqrefgnaqvat jung jnf tbvat ba jura v tbg gb gur fprar jurer gur ohgyre qvrq. shpxrq HC
i discovered this game literally yesterday and it has overtaken my life. the fact that it is not more well known is going to drive me insane
A brilliant mechanic combined with a well-written story, making for an incredible game. Finding each new scene was exhilarating, and hit those same satisfying notes as Return of the Obra Dinn and The Roottrees Are Dead. A testament to what can be achieved using only a text prompt. I can't wait for the Steam release.
That said, the ending fell a bit flat for me. The buildup of the last few scenes was great, but I got stuck finding the very last one. I felt a bit unsatisfied figuring out everything myself, but having to resort to hints from others to get the credits.
Spoilers (ROT13): V arrqrq n uvag gb svther bhg Xng qvrq orsber Wbua. Vg znxrf frafr va uvaqfvtug, fb gung'f ba zr. Ohg V jbhyq arire unir sbhaq gur qernz frdhrapr jvgubhg fbzrbar gryyvat zr. Vg nyfb gbbx zr na rzoneenffvat nzbhag bs gvzr gb purpx gur vaobk naq svaq gur svany zrffntr. Va zl qrsrafr: gur vaobk jnf bayl hfrq bapr orsber, ng gur irel fgneg bs gur tnzr. V ubcr gung'f svkrq va gur Fgrnz irefvba jvgu fbzr fbeg bs abgvsvpngvba.
If I had to nitpick: some of the characters felt too similar to me. It took me a while to remember them all. The writing could be improved by giving them more of a unique voice, like little word choices that give them a bit more character. Of course, adding portraits and voice actors in the Steam version will also help.
This is great, I love how fun it is to figure out new files. And go back and read the old ones once you have more context, and people's names filled in. There's more depth to each conversation than initially meets the eye.
I haven't finished I'll have to come back to it.
Beautiful work! It took me a couple of hours with a break in between. A couple tips that I used to keep things moving, keeping spoilers out of it:
- If there's no obvious places to continue, try going through each person and making sure you know where they are every hour. There are some early ones you won't get for a while, but it's useful for finding places to poke at.
- If you know some of the people in a scene but not all of them (so you don't have the full file name), process of elimination is your friend. People only show up once at any given time, so who isn't already accounted for in that slot? There were a couple where I got it down to just a couple possibilities and guess-and-checked those, which probably isn't the ideal way but it worked for me.
- The references are very useful, although there are some where it's not clear for a while what they're referring to.
ROT13 spoilers:
Vg gbbx zr n juvyr gb svaq guvatf yvxr gur Rqqvr naq Znegun fprar nsgre Rir'f qrngu (hfvat anzrf fb gung vg'f fpenzoyrq ol ebg13 fvapr ahzoref nera'g) naq gur svefg fprar jvgu Gbal naq Uryra orpnhfr vg gbbx zr n juvyr gb abgvpr gur ersreraprf gb gubfr va yngre pbairefngvbaf qvqa'g qrfpevor guvatf V'q nyernql frra (rfc gur ynggre).
Vg nyfb gbbx zr jnl gbb ybat gb svaq gur irel ynfg guvat. V'q svtherq bhg gung Wbua qvqa'g frrz gb erzrzore hagvy gur irel raq bs uvf ynfg nggvp fprar naq unq svtherq bhg gung Xngr zhfg unir qvrq orgjrra gur pnyy naq gung, ohg V pbhyqa'g svther bhg ubj gb svaq gur npghny fprar. V gubhtug vg zvtug or fghpx oruvaq gur unatzna pbzznaq ohg jura nyy ibjryf snvyrq ba gung V ernyvmrq vg jnfa'g. (Vf gur unatzna npghnyyl fbyinoyr orfvqrf vgf ebyr va gur raq perqvgf?)
V svanyyl svtherq vg bhg ol ernyvmvat gurer unq gb or n ernfba gung Wbua'f nggvp fprar naq gur sbyybjvat rageljnl fprarf jrer frcnengrq (fb gung Xngr pna qvr ng gvzr gjragl-svir naq Wbua qvrf ng gjragl-fvk), naq gura vg gbbx zr n yvggyr gb erzrzore gur ybpngvba jnf zragvbarq naq obyqrq (juvpu V unq npghnyyl gubhtug jnf bqq jura V svefg ernq vg) naq gung jnf rabhtu gb svther vg bhg.
the guide doesn't work and I'm stuck on the 06-ST file I cant progress more and I don't know what to dooooooooooo
Follow 'Person 11' or the Butler/Thornton into the Kitchen
The game is so well designed and developed, both in the story itself and how it unveils. I fell for it at the first glance, and it proved even beyond my expectations! The note system was seldom used and could not support connections between notes, so I just tried to memorize and deduce everything through the titling system and my brain. Nevertheless, really thanks to the author for making such an intriguing game!
Type Help has won the "Outstanding Game of the Year" award in the 2025 IFDB Awards! https://intfiction.org/t/results-of-the-2025-ifdb-awards/79012 It also won "Outstanding Game over 2 hours", "Outstanding Puzzle Design", "Outstanding Mystery Game", and tied for "Outstanding Plot".
On top of a brilliantly designed mystery, this is also a haunting horror and tragedy! Both the deduction game and the story are amazing. This got me completely hooked.
One thing I noticed: Gur punva vf pnyyrq n 'punva' sbe n ernfba: vg fher frrzf yvxr vg qbrfa'g fcernq 'yngrenyyl'. Rirel gvzr gung fbzrbar qvrf, vg'f orpnhfr gurl erzrzorerq gur cerivbhf crefba va yvar fcrpvsvpnyyl -- abg whfg "fbzrbar jub qvrq bs gur phefr", fcrpvsvpnyyl gur cerivbhf crefba va gur punva.
Juvpu vf tbbq, orpnhfr lrnu, bgurejvfr V jbhyq vaqrrq unir cynhfvovyvgl dhrfgvbaf nobhg ubj uhznavgl vfa'g nyernql rkgvapg. Ohg vs vg pna bayl fcernq 'yvarneyl', gura vgf novyvgl gb xvyy gehyl qnatrebhf ahzoref bs crbcyr vf arhgrerq; vg erznvaf dhvgr ubeevslvat gb guvax nobhg, ohg vg qbrfa'g cerfrag fhfcrafvba bs qvforyvrs vffhrf gur jnl rkcbaragvny fcernq jbhyq.
V fhccbfr gur svany abgr jbhyq or gur shyy punva. Fcrnxvat bs erzrzorevat, gur cynlre vf gur bayl crefba gb svaq @'f anzr. Juvpu zrnaf jr'er arkg.
Replaying in advance of the Steam launch! And I noticed something that might be a bug? Right at the very start, when I open 26-EN-1 for the first time, it says it's been saved to my list. But when I go to 'list', it's not there.
The list has multiple pages.
Loved this game so so much. I never cry at games but I welled up at this one. If you like mysteries at all you WILL love this. The format is so innovative and fun and it’s all just brilliant.
Just remarkable. A text based game that HAS to be text based. The exhilaration of finding those last pages is phenomenal, a concentrated version of the "ah ha!" moment that fuels these types of puzzle games. So excited this game will live on in a new format. If you're thinking "I'll just wait for the Steam version" ...don't! Play this one in this form- it's an entirely unique experience. And then play the Steam version when it comes out, I know I will.
I had to make an account just to leave my praise here. What an absolutely incredible game! I had to use a guide for the end, but I absolutely adored playing through this. I will be recommending this (or the upcoming remaster) to anyone who will listen to me for the foreseeable future!
Well, damn. That was... not what I expected, I suppose. Far better. Hell of a medium to do it through, too. I don't think anything else could have worked. A profound experience, and an easy recommendation to my circle.
I love your game (I played and commented on it... ages ago), but I just saw you're adding translations (as a fan effort, I presume?) I'd love to bring your game to the Spanish community if you're interested :)
Truly a phenomenal game, beautiful and engaging and haunting. The connections were a helpful nudge without being overly obvious, and the story built out so effectively. Thematic and extremely enjoyable. 10/10
Superb game that kept me hooked basically nonstop until I hit the credits. Well done.
I have spent far too much time on this and holy cow this was so much fun and incredible!! Tracking the movements throughout the house, figuring out how it's all connected, god this was amazing. It happened so subtly at first that I hardly noticed because everyone is a stranger at the beginning. Just awesome. Amazing storytelling
absolutely amazing, fully deserving of standing alongside its inspirations imo. slowly realizing what was going on, picking up on patterns and right up until the end seeing a major clue i missed felt so satisfying. this game hooked me in minutes and had me obsessed for days. im a sucker for these kinds of information-progression games like obra dinn, tunic, outer wilds etc so this felt targeted right for me. fantastic
Slight mechanics spoilers
Great game 15/10. I'm more of a twitchy gamer (ARPG/FPS) but this game blew me out of the water. If you're having trouble keeping track of the information, imo instead of using notes, it's better to retitle some things so you can easily place clues where they go in the timeline.
I LOVED THIS GAME.
THIS WAS SUCH A BEAUTIFULLY ELEGANT MYSTERY DESIGN.
As the revelations came, i felt genuine chills from the eeriness of it all.
I entered a total fervor, similar to the narrator. I needed to solve it all and I even started taking my own notes on the side. I poured over every detail to figure out the narrator's final hypothesis and it was so satisfying to unravel.
Beautiful, beautiful game.
Also found the Hangman puzzle ominous at first, but by the end, it became sincerely sad and noble. Cannot glaze this game enough; from its writing, creativity, and overall design of the story layout.
Started playing an hour before my bedtime and ended up rawdogging the entire game in a single session. Took me about 10 hours and now my brain is megafried but it was all worth it.
I even created an itch.io account solely to express how much I loved this. 11/10
I believe there's a typo
File: 05-KI-8-10-11
What? Who's died?
File: 11-BI-6-9
I don't know who your daughter is! Why do think I have anything to do with this?
I enjoy the game a lot. I love that I can add emojis to the titles.
First one I think is grammatically correct, who’s can mean “who has”
Played this with a friend, it took us a while. Mostly because we couldn't play too long or too often. We just finished and we really enjoyed it. It was exciting and sometimes annoying. But we made a good system with writing down possible scenes from references and we made a spreadsheet to keep track of where, when and who died. We also made a sheet where we filled in each person for each scene to make sure we were keeping track of where they were. All in all such a fun experience and even though we now know what happens, we will still play the remaster when it comes out!
spent about 2 hours on it, got stuck as hell. Game is cool but I can't keep my notes in check and whilst the naming structure is pretty brilliant I couldn't keep track of all information effectively.
skill issue i guess.
I would have drowned without using a text editor on the side. The note feature is cool but super minimal.
The thing that saved me was a physical pen and paper chart that I drew out with the character names listed on the left hand column and the scene numbers listed at the top. That way, whenever I found a new file, I went to the scene number and wrote the room abbreviation beside each person that was present during the scene. This helped me more clearly visualize who still needed to be accounted for and during what moments. Maybe a little extra, but it made the experience less stressful and really fun!