Update
Type Help » Devlog
New small improvements to a number of areas. Thanks to everyone that brought up issues in the comments!
(Spoiler warning!)
Bugs:
- Fixed: 'find' command sometimes forgets its most recent search term.
- Fixed: 'act' command missing error messages.
- Fixed: 'hangman' not accepting correct solution.
- Fixed some minor spelling errors.
Changes:
- Helpful arrow buttons will now appear automatically, but only when you reach a certain point.
- Act numbers appear when appropriate, without needing an act name.
- Added a small change to the note on act structures to reflect the new changes in intended use.
- The 'find' command now works on its own.
- Added a small clue in the final attic scene for the reason behind one character's death.
- Improved signposting for the final puzzle. Includes new [@] messages in the (chronologically) final death scene, the final attic scene, the second call scene, the peaceful breakfast scene and the audio recovery note.
- Removed a potentially confusing sentence from the first scene in the attic.
- Added an end screen, accessible after exiting from viewing the last note.
- Added a victory message to the minigame.
- Changed from 'animal' to 'word' in the minigame.
- Added a joke into the bug section of the update notes.
Files
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2 days ago
Type Help
Solve the Deaths of Galley House
Status | Released |
Author | William Rous |
Genre | Puzzle |
Tags | Mystery, Singleplayer, Text based |
Comments
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(Spoiler-filled feedback for the author)
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Great updates, especially the changes to 25-AT-1 fixes multiple issues!
Now that you have addressed my main complaint that made the game too hard (locating Katherine's scene) I want to suggest some additional tweaks to improve things that imho made the game too easy. :)
It's regarding the narrator's commentary about sounds he hears on the recordings. Primarily when characters die; the way he explains when someone collapses/falls over. I think it's a mistake to spell this out so clearly. Apart from feeling unrealistic that it would be possible for the narrator to hear exactly what happens, it makes it too obvious to the reader what is going on.
It's usually pretty clear when someone dies, but by leaving out the narrator's explanations it would make what is going on a bit more ambiguous. I think it would make a great little puzzle if the player doesn't realise someone died and has to deduce that by noticing that the person is never being referenced again after a certain time.
It would be much better to change the death scenes to either not mention any sounds at all (like my favourite 09-ED-6-10), or just have some reactionary sound, like the dishes shattering on the floor when the butler dies. (07-KI-11)
Here's a list of death scenes where I think the narrator's commentary could be changed:
Apart from the deaths, there are other detailed explanations for things that wouldn't make any identifiable sound. Like "Person 4 sounds like he's searching for something in his pockets" (09-TO-4-9), "sounds like things are being moved and pockets searched" (19-DI-4-6), "The rest of the room is searched" (12-TO-6).
Please know that these suggestions come from my enjoyment of your game. I'm simply excited about the potential to make something I already love even better. I hope they are received in the spirit of enthusiasm and support in which they're offered. :)